![]() Whatever your analysis of the style, though, the most important thing is that it’s absolutely fantastic to look at and lends a real sense of individuality to each of the environments and bosses. ![]() It’s sort of amazing how their trademark washed-out color schemes and cartoonish character designs remain intact while giving off a completely different (in many ways, more serious) kind of aesthetic vibe than before. While previous art was chaotic, tailor-made for the high-speed action of games like The Dishwasher, this new game’s more deliberate pace allows us more time to stop and absorb the visuals - which is probably why they’re more detailed and intricate than ever before. Salt and Sanctuary continues in this tradition, but also has the privilege of taking it in a new direction. Players who have any experience with Ska Studios’ previous games know that hand-drawn visuals have been a cornerstone of their work. Here is what reviewer Jowi Girard-Meli had to say about the game when it released on PlayStation 4: For more on the 2D action role-playing title, check out our Salt and Sanctuary review.
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